Creative/Art Director with over 15 years of experience creating engaging content for entertainment, technology and business. Developing animated content, apps, games and interactive experiences.
Artist and Animator on more than 20 games for cartoon network and cartoon shorts, which were developed into highly popular interactive animations branded as Web Premier Toons. Also worked to create television show title sequences for Teen Titans and Duck Dodgers.
Animated greeting cards
Created several animated segments for the iconic “gives you wings" ad campaign.
Comedy Central's Crank Yankers
Animation Director for the last season and animator on 5 seasons of this hit show.
MTV & Disney
I worked as an animator on several Disney channel shows and pilots including Katbot, Cassandra and Deer Mike. Worked on MTV's DJ & the Fro and the Andy Milonakis show.
PBS. Dash's Dance Party
Character animation segments created for TV spots.
ESPN Sports Guy
Columnist Bill Simmons writing was brought to life in a series of animated shorts. I brought each of over 25 one- to two-minute episodes from concept, storyboard to completed animation in just a single week per episode!
Game Design, UX & UI
Casual games, VR, and 3D open sandbox worlds
Artist & Co-Game Designer for Fairway Solitaire, Big Fish Games
Along with developing more than 15 games for Big fish games. I am one of the original team of 3 creators to concept, design and develop the hit casual game “Fairway Solitaire” This game combined fast paced arcade style gameplay, engaging graphics, and a ton of animation with exciting visual rewards in a completely addictive new take on solitaire. Fairway Solitaire became one of Big Fish's most popular titles, winning many awards and has since grown into a flagship title for the company, turning several million dollars annually in profit. A big part of its success came from the unique approach I took for visual and game design to turn the typical solitaire game on it's head!
Siege Hammer, VR Tower Defense
Siege Hammer is tower defense in VR like never before, up close and personal. Players take on the role of Blip, a tiny armor-clad hero who must defend his castles from the crush of elemental invaders. Through Blip, players smite their enemies with his mighty Siege Hammer, build defenses, and collect resources. In wave after wave the enemies become more determined. Blip will soon discover whether he is the hammer, or the anvil.
Some of the biggest highlights among the 10 games & apps created as Co-founder & Creative Director of this Indie Mobile games Company
Duck Duck Ghost
Our addictive version of Whack-a-Mole... just don't tap the ducks!
4Score Games developed a promotional app, played on iPads that happened to be in the back seats of some amazing sports cars taking lucky people on joy rides around New York.
This fast-paced match three operates in a series of concentric dials, with explosions and other exciting chain reactions.
From user flows, to wireframes, to final product, the user's experience is a critical consideration for a product. I have years of experience focusing on interaction, and always put UX at the heart of my project ideas.
I specialize in creating unique experiences in games. From a boring solitaire game that I turned into a blockbuster hit, to a small but mighty indie games company.
An interest nearing obsession in sequential art led to a fascination for telling visual stories. From animated shorts, to pilot episodes and television series, to promotional content that is perfect for getting ideas across.
If it moves, it's going to grab some attention. Motion graphics is a great way to enhance any product or digital media experience. My expertise in animation opens up even more possibilities for surprising and unique graphics.